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ClassChampWep

Class Champion Weapons are Fabled Weapons that begin with replica weapons found in the Extra Coop Quests. After an arduous upgrading process that requires farming many items, you gain access to the class quests required to unlock the Row IV classes.

NOTE: Completing any Class Champion weapon grants access to all class quests. You do not need to craft the weapon that corresponds to the class that you want to unlock.


Obtain a Replica Weapon[]

First, you need a replica weapon. These are Rarity SR rare drops from Extra coop quests - each quest can drop different replica weapons. They can also be purchased from the Fabled Weapons shop under Class Champion Weapons > Redeem Replica Items. Refer to the Class Champion Weapon list for class associations and special effects.

Extra
Stage
Possible Replica Drops
1-1 Avenger, Nirvana, Oliver
1-2 Avenger, Hellion Gauntlet, Skofnung
1-3 Ipetam, Keraunos, Skofnung
1-4 Nirvana, Keraunos, Hellion Gauntlet, Rosenberg, Langeliek
1-5 Any EXCEPT Ascalon, Nebuchad, Kapilavastu, Misericorde
2-1 Any EXCEPT Ascalon, Nebuchad, Kapilavastu, Misericorde
2-2 Keraunos, Faust (Earth replicas)
2-3 Avenger, Hellion Gauntlet (Fire replicas)
2-4 Nirvana, Romulus Spear, Murakamo (Light replicas)
3-1 Any EXCEPT Ascalon, Nebuchad, Kapilavastu, Misericorde
3-2 Skofnung, Langeliek (Water replicas)
3-3 Oliver, Rosenberg (Wind replicas)
3-4 Ipetam, Muramasa, Nebuchad (Dark replicas)
4-1 Any EXCEPT Ascalon, Nebuchad, Kapilavastu, Misericorde
4-2 Oliver, Langeliek, Romulus Spear, Kapilavastu
4-3 Langelisk, Faust, Misericorde
4-4 Hellion Gauntlet, Murakamo, Muramasa, Ascalon
4-5 Ipetam, Nebuchad, Murakamo

The weapon you choose to craft dictates which class you must use to complete the class quest for the first time.

In order to upgrade your replica weapon, it needs to be level 75. The most common strategy is to obtain one weapon via drops or the shop, then buy Steel Bricks from the casino to fully uncap it. It should be fairly painless to obtain the bricks, so there is no reason to spend supplies to buy additional replicas from the shop.

Forge the Class Champion Weapon[]

After your replica is level 75, navigate to the Fabled Weapons shop, Class Champion Weapons section. The first step is to reforge the replica into a [Skybound] Rarity SSR class champion weapon. This requires the following materials, based on the replica weapon's element:

Avenger, Skofnung, Ipetam, Ascalon = 70 Keraunos, Rosenbogen, Langeleik, Romulous Spear, Faust, Murakumo, and Kapilavastu = 80 The rest are 90 Nirvana, Oliver, Hellion Gauntlet, Muramasa, Nebuchad, and Misericorde

  • Primal Coop Items
Requires 70 items
Avenger Infernal Garnet Infernal Garnet x70
Skofnung Frozen Hell Prism Frozen Hell Prism x70
Ipetam Phantom Demon Jewel Phantom Demon Jewel x70
Ascalon Infernal Garnet Infernal Garnet x70
Requires 80 items
Keraunos Evil Judge Crystal Evil Judge Crystal x80
Rosenbogen Horseman's Plate Horseman's Plate x80
Langleik Frozen Hell Prism Frozen Hell Prism x80
Romulus Spear Halo Light Quartz Halo Light Quartz x80
Faust Evil Judge Crystal Evil Judge Crystal x80
Murakumo Halo Light Quartz Halo Light Quartz x80
Kapilavastu Frozen Hell Prism Frozen Hell Prism x80
Requires 90 items
Nirvana Halo Light Quartz Halo Light Quartz x90
Oliver Horseman's Plate Horseman's Plate x90
Hellion Gauntlet Infernal Garnet Infernal Garnet x90
Muramasa Phantom Demon Jewel Phantom Demon Jewel x90
Nebuchad Phantom Demon Jewel Phantom Demon Jewel x90
Misericorde Horseman's Plate Horseman's Plate x90

Refer to the individual item pages for information on where to obtain them.

Rebuild the Class Champion Weapon[]

After forging the class champion weapon, you first must level it to 100. Then, you need the following items to rebuild it, corresponding to the current weapon's type and element:

Change the Class Champion Weapon's Element[]

Finally, you will change the weapon's element, which completes the process and unlocks the class quest. You will need the following materials in the desired element to change the element:

Total Materials Needed[]

Here are the total numbers of items you need for the entire process from start to finish:

Exact Items[]

You will need all of these exact items.

Weapon-dependent Items[]

The items you need in this category depends on the exact weapon you are crafting, specifically the type and starting element:

Element-dependent Items[]

The items you need in this category depends on the element you want your Class Champion Weapon to ultimately be:

Class Champion Weapon Effects[]

Class Weapon Type
Element
Skills Chain attack
Weapon Master Avenger Label Weapon Axe
Label Element Fire
  • Increases Rage duration for self (1 turn).
  • Lowers cooldown of Rage.
Attribute Damage (Extra large) / Boost to charge bar / Attack UP
Holy Saber Skofnung  Label Weapon Sabre
Label Element Water
  • Overdrive Surge causes Defense UP (3 turns) on self.
  • Hostility UP.
Attribute Damage (Extra large) / Boost to charge bar / Defense UP
Bishop Nirvana Label Weapon Staff
Label Element Light
  • Increases effectiveness of Panacea II.
  • Gain Auto-Revive on self when using Panacea II.
Attribute Damage (Extra large) / Boost to charge bar / Boost to healing effectiveness / Boost to maximum Healing
Hermit Keraunos Label Weapon Staff
Label Element Earth
  • Increases Aether Blast damage (4~5x).
  • 100% boost to Laser Focus, no longer causes Defense DOWN.
Attribute Damage (Extra large) / Boost to charge bar / Skill damage UP
Hawkeye Oliver Label Weapon Gun
Label Element Wind
  • Bounty Hunter skills apply an additional 1 stack.
  • Increases drop rates by 5%.
Attribute Damage (Extra large) / Boost to charge bar / Treasure hunt effect
Dark Fencer Ipetam Label Weapon Dagger
Label Element Dark
  • Debuff Success Rate UP.
  • Increases Delay damage by 10%.
Attribute Damage (Extra large) / Boost to charge bar / Debuff success rate UP
Ogre Hellion Gauntlet Label Weapon Melee
Label Element Fire
  • May dodge single target attacks, boosting Charge Gauge by 5% after dodging attacks.
  • Adds Substitute effect to Counter II.
Attribute Damage (Extra large) / Boost to charge bar / Counter effect (3 times)
Sidewinder Rosenbogen Label Weapon Bow
Label Element Wind
  • Increases ATK boost for Quick Step II.
  • Debuff Success Rate UP.
Attribute Damage (Extra large) / Boost to charge bar / Enemy debuff resistance DOWN
Superstar Langeleik Label Weapon Harp
Label Element Water
  • Boosts Bard Song's Refresh up to 400HP per turn.
  • Overture applies Regen to all allies (300HP).
Attribute Damage (Extra large) / Boost to charge bar / Triple Attack UP
Valkyrie Romulus Spear Label Weapon Spear
Label Element Light
  • Heal up to 750 HP when using Drive It In II.
  • Resonating Surge also inflicts Gravity.
Attribute Damage (Extra large) / Boost to charge bar / Attack and Defense UP
Alchemist Faust Label Weapon Dagger
Label Element Earth
  • Boosts effect of A Little Pick-Me-Up (all allies 16%, all parties 12%).
  • Increases honor gained in raids.
Attribute Damage (Extra large) / Boost to charge bar / HP Recovery
Ninja Muramasa Label Weapon Katana
Label Element Dark
  • Normal attacks may hit all enemies.
  • All skill cooldowns reduced by 1 after dodging attacks.
Attribute Damage (Extra large) / Boost to charge bar / Double Attack UP
Samurai Murakumo Label Weapon Katana
Label Element Light
  • Speeds up Charge Bar (20%/30%).
  • Self Reflection now consumes 20% Charge Bar.
Attribute Damage (Extra large) / Boost to charge bar / Charge bar rate UP (1.1x)
Sword Master Ascalon Label Weapon Sabre
Label Element Fire
  • Increases maximum Energy.
  • Awakening Blade also reduces damage from your strong element.
Attribute Damage (Extra large) / Boost to charge bar / 5 stacks recovery
Gunslinger Nebuchad Label Weapon Gun
Label Element Dark
  • Triple Threat now increases Attack by 40% (max 200%) and reduces Defense by 15% (-5% per use, max -30%).
  • Triple Threat now causes all attacks to be critical hits.
Attribute Damage (Extra large) / Boost to charge bar / Reload
Mystic Kapilavastu Label Weapon Staff
Label Element Water
  • Fate Foreseen now converts 8% Charge Gauge to 1 MP.
  • Boosts effect of Splitting Spirit.
Attribute Damage (Extra large) / Boost to charge bar / Own HP recovery
Assassin Misericorde Label Weapon Dagger
Label Element Wind
  • Secret gear rarely is not consumed.
  • Retaliation Reprise no longer inflicts Defense DOWN.
Attribute Damage (Extra large) / Boost to charge bar / 1-turn cut to MC abilities
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