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Tap a character's "In Effect" icons to view more buff and debuff information. Tap an enemy's HP bar to view its buff and debuff information.

A list of all status effect icons and explanations. Some icons are used to represent multiple different statuses. In general, if two effects have different icons and effect names, they can be used simultaneously for greater effect.

Buffs and debuffs that are the exact same effect will typically replace or overwrite each other. When using Fighter's Rage I and Warrior's Rage II at the same time, Rage II will overwrite an existing Rage I, but Rage I will have no effect on an existing Rage II. Using Rage II again will simply overwrite the old Rage II effect. However, some skills are what is colloquially known a "dual skill," which cause effects that stack with other non-dual (single) effects. The best example of this is Dark Fencer's Miserable Mist, which stacks with Sidewinder's Rain of Arrows III, causing enemies to reach the maximum Attack Lowered value of -50%.

Buffs and debuffs with "(stackable)" in the name will increase in effect every time they are applied as the name implies, up to a certain limit, while also returning to the original duration, if applicable. Bounty works the same way, although it also becomes harder to add more stacks the higher it already is.

Buffs Edit

Buffs are status effects that are generally considered beneficial to the afflicted.

Icon Name Effect
Status AttackUp Attack Boosted
Skill Damage Boosted
Increases Attack.
Increases skill damage.
Status AttackUpStack Attack Boosted (stackable) Increases Attack.
Status SkillUp Skill Damage Boosted (stackable) Increases skill damage.
Status DefenseUp Defense Boosted
Other Self
Damage Cut
Increases Defense.
Avoids all attacks and debuffs.
Cuts damage.
Status DefenseUpStack Defense Boosted (stackable) Increases Defense.
Status DoubleUp Double Attack Boosted Increases Double Attack rate.
Status TripleUp Triple Attack Boosted Increases Triple Attack rate.
Status CriticalUp Critical Boosted Increases Critical Hit rate.
Status FireAtkUp Fire Attack Boosted
Bonus Fire Damage
Increases Fire Attack.
Deal bonus Fire damage on normal attacks.
Status WaterAtkUp Water Attack Boosted
Bonus Water Damage
Increases Water Attack.
Deal bonus Water damage on normal attacks.
Status EarthAtkUp Earth Attack Boosted
Bonus Earth Damage
Increases Earth Attack.
Deal bonus Earth damage on normal attacks.
Status WindAtkUp Wind Attack Boosted
Bonus Wind Damage
Increases Wind Attack.
Deal bonus Wind damage on normal attacks.
Status LightAtkUp Light Attack Boosted
Bonus Light Damage
Increases Light Attack.
Deal bonus Light damage on normal attacks.
Status DarkAtkUp Dark Attack Boosted
Bonus Dark Damage
Increases Dark Attack.
Deal bonus Dark damage on normal attacks.
Status FireResUp Fire Resist Boosted Increases Fire Resistance.
Status WaterResUp Water Resist Boosted Increases Water Resistance.
Status EarthResUp Earth Resist Boosted Increases Earth Resistance.
Status WindResUp Wind Resist Boosted Increases Wind Resistance.
Status LightResUp Light Resist Boosted Increases Light Resistance.
Status DarkResUp Dark Resist Boosted Increases Dark Resistance.
Status DamageCapUp Damage Cap Boosted Increases the maximum damage cap.
Status Overdrive Curbed Overdrive Curbed Damage causes the mode bar to fill up less, or deplete the Overdrive bar more.
Status AggroUpArrow Hostility Boosted Increases hostility (more likely to be targeted by enemy attacks).
Status AggroDownArrow Hostility Reduced Reduces hostility (less likely to be targeted by enemy attacks).
Status Repel Counter
Dodge and counter enemy single-target attacks.
Damage immunity. Debuffs are still effective.
The next attack deals some or all of its damage back to its source. Summon calls ignore this buff.
Status Substitute Substitute Single-target attacks are redirected to characters with this buff.
Status Veil Veil
Debuff Resistance Boosted
Immune to the next debuff.
Reduces the damage of the next attack.
Increases Debuff Resistance.
Status Defiance Defiance, Salted Wound Sharp increase to Attack for the next attack against a foe with a certain mode.
Status Uplift Uplift Gain charge bar each turn.
Status Mirror Image Mirror Imaged Single-target attacks will miss. On allies, this buff is dispelled when taking AOE damage.
Status Heal Heal Boosted
Increases healing amount, or increases healing cap.
Heals HP every turn.
Heals HP after a normal attack.
Status HealUp
Status Revitalize Revitalize Heals HP every turn. If HP is full, gain charge bar each turn instead.
Status AutoRevive Auto-Revive Automatically revive after being knocked out.
Status DeathsGrace Death's Grace Effects that deal damage each turn now heal instead.
Status Dodge Dodge Boosted Chance to dodge single-target attacks.
Status Divinity Divinity Granted by The Star.
Status Treasure9 Bounty Increases drop rate. Max: 9.
Status Lock Extend Break Increases time or damage needed to recover from Break.
Status Hype4 Hype Increases Attack based on number of stacks: 5%, 25%, 50%, 100%.
Status Dragon Finishing Touch Increases Double Attack and Triple Attack rate. See Samurai.
Status Energized15 Energized Allows Sword Master to gain sword effects. Max: 15.
Status Powder Keg5 Powder Keg Gives Cucouroux various effects. Max: 5.
Status Crushed Crushed Increases damage for Invincible Crusher. See Feena. Max: 3.
Status Fil10 Fil Korwa's number of fil. Max: 10.
Status Astuce Astuce Increases Double Attack and Triple Attack rate. See Korwa.
Status Esprit Esprit Increases Attack and Debuff Success rate. See Korwa.
Status Col Col Increases Defense and heals each turn. See Korwa.
Status Yakisoba Yakisoba Increases Attack. See J.J. (Summer).
Status Hitmark Hitmark Marks a target. See Jamil.
Status Incision Incision Stats change for 6 turns. See Jeanne d'Arc (Dark).
Status Invulnerable Invulnerable Survive any damage with 1 HP. Take 100% HP in damage when Invulnerable expires. Invulnerable is removed if healed to 100% HP. See Jeanne d'Arc (Dark).
Status Spirit Shroud Spirit Shroud Increases Juliet's stats and allows her to use skills. Max: 5.
Status partner Partnered Up Allows negotiation of rupies. See Karteira.
Status Swordshine3 Swordshine Gives Seofon various effects. Max: 3.
Status Cats Happy Cats See Dante (SR). Max: 3
Status FrozenBlade Frozen Blade See Dante (SR).
Status FrozenShield Frozen Shield See Dante (SR).
Status Morax Morax See Magisa.
Status JoltCounter Jolt Counter See Ayer.
Status Quickload Quickload See Eustace.
Status Loaded Loaded See Eustace. (Max: 5/10 for Halloween version)
Status Butterfly Butterfly Effect See Narmaya.
Status CursedMask Curse of the Mask See Rosamia (SSR).
Status Fan Closing Dance: Tokiyomi Kai See Societte (Fire).
Status VeightAwaken Veight's Awakening See Veight.
Status DmgUp Damage UP See Hallessena.
Status TripleShroud3 Triple Shroud See Yodarha (SSR).
Status DoubleImpulse Double Impulse See Lancelot.
Status Encore Encore See Gayne.
Status DoubleLashwave Double Lashwave See Forte.
Status ConcertoLight Light Concerto See Novei.
Status ConcertoEarth Earth Concerto See Augusta.
Status ConcertoWind Wind Concerto See Robertina.
Status ConcertoWater Water Concerto
Status ConcertoFire Fire Concerto
Status Sanctified Sacrificed Gain increased Attack based on the number of debuffs. See Luminiera Omega.

Debuffs Edit

Debuffs are status effects that are generally considered detrimental to the afflicted.

When attempting to inflict debuffs on enemies, there is a natural success rate based on the element of the character with the skill and the enemy. Strong element has the highest natural success rate (but not 100%), followed by neutral elements, then weak element, and last, same element. To reiterate, the same element as the enemy has the lowest debuff success rate of all elements. If inflicting debuffs with Dark Fencer is important to your overall strategy, the overwhelming recommendation is to use a strong-element main hand regardless of whether you get weapon/summon bonuses or not.

Icon Name Effect
Status AttackDown Attack Lowered Reduces Attack.
Status AttackDownStack Attack Lowered (stackable) Reduces Attack.
Status DefenseDown Defense Lowered Reduces Defense.
Status DefenseDownStack Defense Lowered (stackable) Reduces Defense.
Status DoubleDown Double Attack Lowered Reduces Double Attack rate.
Status TripleDown Triple Attack Lowered Reduces Triple Attack rate.
Status DebuffResDown Debuff Resistance Lowered Reduces Debuff Resistance.
Status FireAtkDown Fire Attack Lowered Reduces Fire Attack.
Status WaterAtkDown Water Attack Lowered Reduces Water Attack.
Status EarthAtkDown Earth Attack Lowered Reduces Earth Attack.
Status WindAtkDown Wind Attack Lowered Reduces Wind Attack.
Status LightAtkDown Light Attack Lowered Reduces Light Attack.
Status DarkAtkDown Dark Attack Lowered Reduces Dark Attack.
Status FireResDown Fire Resist Lowered Reduces Fire Resistance.
Status WaterResDown Water Resist Lowered Reduces Water Resistance.
Status EarthResDown Earth Resist Lowered Reduces Earth Resistance.
Status WindResDown Wind Resist Lowered Reduces Wind Resistance.
Status LightResDown Light Resist Lowered Reduces Light Resistance.
Status DarkResDown Dark Resist Lowered Reduces Dark Resistance.
Status HealDown Healing Lowered Reduces healing effects.
Status Poison Poison Take fixed damage each turn.
Status Putrefy Putrefy Take fixed damage each turn.
Status Burned Burned Take fixed damage each turn.
Status Paralysis Paralysis Cannot act.
Status Sleep Sleep Cannot act and next hit taken is critical. Removed when damaged.
Status Charm Charm May not act. Allies can still use skills.
Status Temptation Temptation May not act. Allies can still use skills.
Status Adoration Charm May not act. Allies can still use skills. Higher chance than Charm and Temptation.
Status Gravity Gravity
Increases maximum charge diamonds.
Removes an enemy's filled charge diamond.
Status Blind Blind Normal attacks may miss.
Status Confused Confused Normal attacks are replaced by a plain damage attack on any random ally or enemy.
Status Petrified Petrified Charge diamonds do not fill up. If an enemy already has all charge diamonds filled up, it can still use its charge attack.
Status Cursed Cursed Heals are reduced to 0.
Status Zombie Zombie Healing effects cause damage instead.
Status Death Death Instantly knocked out when expired.
Status SkillSeal Skill Seal Cannot use skills.
Status CASeal Charge Attack Seal Cannot use Charge Attacks.
Status Stoned Stoned Cannot act, receives multiplied damage.
Status Azure Spike Azure Spike Attacks and skills instead heal Water targets. Water damage received is reduced to 0.
Status Halberd of Earth Halberd of Earth Attacks and skills instead heal Earth targets. Earth damage received is reduced to 0.
Status Collapse Collapse Lose charge bar each turn.
Status Barawa No Turning Back Cannot be healed. See Barawa (Event).
Status Shorted Shorted Prevent all charge bar accumulation. See Ferry (SSR).
Status Impurity Impurity Lose HP and charge bar each turn. See Jeanne d'Arc (Dark).
Status Tuning Tuning Take a percentage of current HP in damage each turn. See Niyon.
Status Shadowed Shadowed Cannot attack. Allies can still use skills. See Celeste Omega (HL).
Status Wormhole Wormhole Gain a random debuff when expired. See Grand Order (raid).
Status Demagogue Demagogue
HP values are hidden. See Oxymoron.
HP values are hidden. See Qilin.
Status RagnarokField Ragnarok Field
Take damage each turn based on the number of players participating in the raid. See Proto Bahamut and Macula Marius.
Status Strong Armed Strong Armed Heals are reduced to 0. See Titan (Rise of the Beasts, Coop Quests/Extra).
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